![]() ![]() As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. ![]() ![]() Real-time strategy gamesĮarly real-time strategy games often allowed multiplayer play over a modem or local network. Competitions have a range of winnings from money to hardware. The kind of games that are played at the more popular competitions are Counter-Strike, Halo, Modern Warfare 3, QuakeLive and Unreal Tournament. More first person shooter competitions are formed to give players a chance to showcase their talents individually or on a team. And FPS (First Person Shooter) games are now becoming more of an art form because it takes lots of skills and strategy with teammates. And by popularity, first person shooter games are becoming more and more widespread around the world. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. ![]()
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